Alright, so I am not a gamer
nor do I spend my time on fantasy games creating different identities for
myself but that doesn’t mean I do not have an online identity. Social
media in general is a great platform for people to develop a new or
advanced identity, something different from their physical identity. There are
different degrees to this. Some people create a whole new reality for
themselves online and others enhance or slightly alter their identity. The
argument that many are faced with is if online reality is truly reality.
Online or virtual identity
is becoming more popular as technology advances. Very common platforms for creating
online identities are online
games. Internet reality gaming often requires one to develop a complete
identity for them self, both physically and spiritually. Insecure about your
body, gender, height, race, religion? Never fear reality gaming is here! Well
not quite actually because there are many pros and cons to developing an online
identity to this intensity. Not only are there psychological factors of living
two different identities, one physical and one online, but the fine line of
reality and fiction can become deteriorated.
I’m not sure I really alter
my identity through social media to a great extent but I’m sure there are
aspects about my identity that I fabricate on Twitter. For me, I am in the
process of graduating, so I limit swearing and try to promote myself as a
professional in the communications field. Therefore I think online identities
range in very different ways.
In Finding Your Identity in Online Games Mark Ramirez discusses the positive
attributes of online gaming. He demonstrates that through what is called
Massively-Multiplayer Online Role-Playing Games or MMOPRG’s people can
often find happiness in their physical world. Players can customize their
online identity in terms of physical appearance, voice, possessions, and
professions. Ramiriez says that online games enhance gamers’ lives where ones
identity created in the online world can flow into their identity in the
physical world. I would have to agree that online gaming does provide a good
platform for online identities to prosper into peoples’ real lives, but what
about those people who take it to the next level?
A
specific game called World
of Warcraft allows people to not only build a complete online identity but
also form relationships through these identities. A video called Identity and Relationships in
Online Gaming points out that this game provides a simulacrum between
online reality and physical reality. This makes me think of the concept of “cat
fishing” where one pretends to be someone else online and starts a
relationship with someone using a fake identity. For one, this isn’t fair to
the other person in the relationship and for two this requires and intense fabrication
of one’s real identity. Someone can be homosexual and act as a woman to find a
man, or a pedophile can act as a young girl to talk to other young girls –
scary. These instances are more serious and I’m not saying all online
relationships are like this but there are many possibilities.
I want to tie in the concept
of blended or augmented
reality here, where there is no distinction between real life or online
life; a reality where the online world and offline physical world relationships
merge. Take the new phenomenon of Google Glass for example.
If you have not heard about this new product because you live under a rock it is
basically a way to live your life though a pair of glasses; the ability for
your technological world and physical world to blend. There are pros and cons
to this, for instance how great is it that technology can now allow you to do
so many things through a minor chip in the corner of your vision, on the other
hand how disturbing is it that your whole life can be filed into an online
database now owned
by Google, yikes, didn’t think about that did yah!
Online identities can be an
extension of ones reality or can create a whole new world for one to live their
life, but the blur between them is becoming more and more fine.
Toodleoo from another
participating citizen of media
Elyse